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HomeTechnologyVirtual RealityCities: VR - Enhanced Edition PSVR 2 Hands-On: A Promising Second Chance

Cities: VR – Enhanced Edition PSVR 2 Hands-On: A Promising Second Chance

Nearly a yr after its Quest 2 launch, Cities: VR – Enhanced Edition arrives subsequent month as a PSVR 2 launch recreation, and we went hands-on for an unique preview.

On PSVR 2, Cities: VR feels prefer it’s lastly residing as much as its potential. A reworked model of the acclaimed PC recreation Cities: Skylines, we loved how Fast Travel’s VR adaptation transitioned Skylines’ core components in our authentic review for Quest 2. However, we additionally had some issues, criticizing the UI, stripped-down options and hampered visuals. The recreation has recevied a number of post-launch updates since then, including options like metro and traffic routing plus an updated tutorial.

The Enhanced Edition on PSVR 2 takes issues additional, although the core expertise stays the identical. You’re nonetheless controlling every main side of metropolis planning, laying down roads with wildly various designs, and establishing a neighborhood economic system. Cities: VR supplies choices with out fussing over minor particulars. Visiting Fast Travel’s Stockholm workplace, I went hands-on for about 40 minutes, talking with programmer Leon Andersson and designer Henning Sundell as I performed.

As somebody who spent appreciable time with Cities: VR at launch, I can not understate how a lot cleaner Enhanced Edition seems to be. Choosing sandbox mode with the Islands map, buildings look nicer up shut, whereas environments are extra vibrant. Just watching a river move by the panorama highlights these enhancements effectively. Asking what’s modified, I quickly discovered it’s not purely a visible improve. “We’ve done some work on the UI to reduce friction, making it easier for the player to get into,” Sundell replied. “It’s already such a complex game,” stated Andersson, “so this eases the pain when learning the controls. The player can focus on learning how to build a perfect city.”

Querying how Enhanced Edition makes use of PSVR 2’s new options, Sundell was fast to spotlight haptic suggestions. “There are controller haptics for everything you do. If you hover over a button, it’ll rumble a bit.” However, he additionally confirmed that headset haptics aren’t presently within the recreation. “We’ve been looking at options for how to implement it. There’s isn’t a lot of different textures for how the trigger should dynamically react, but we’ve looked at subtle things like potentially having the headset rumble when cars go by.”

Another key distinction is the world dimension, which is 9 instances bigger than the Quest model. “It’s a five by five by five grid that you can select up to nine tiles on. So, you have even more freedom, like, ‘Oh, this time I will play with this configuration of piles.’ The next time, it can be on the same map but you’ll choose a different configuration.” There’s just a few new Cities: VR maps, recreating some from the unique selections from Skylines.

The subsequent quarter-hour noticed me reacquainting myself with metropolis planning, typically guided by Andersson whereas I created absurd layouts, often forgetting to attach utilities to new areas. The deserted buildings shouldn’t have stunned me, however there’s a lesson right here; by no means put me accountable for an precise metropolis. Still, whereas I couldn’t construct something notably intricate, I had enjoyable creating my finally short-lived metropolis.

Eventually, I requested whether or not we will anticipate to see Enhanced Edition elsewhere. Sundell doesn’t verify plans for added platforms, although he explains Fast Travel want to carry these enhancements to Quest. “We have been looking at some of the improvements we’ve made, to get them onto Quest.” I’m informed {hardware} limitations are a key issue. “We might not be able to get everything, like having like nine tiles. But we want to reach a point where the games are within hardware capacity. There’s a lot of things we feel are really good, like what we’ve done with the UI and the user experience, stuff that Quest users will appreciate.”

Cities: VR - Enhanced Edition

I carried on for one more 10 minutes, taking my sensible planning abilities additional by placing the colleges, college, hospital, and crematorium in the identical location. “Go through all of life’s stages in one road,” Sundell jokes. As we wrap issues up, I ask one final query, checking whether or not they’ve taken onboard any suggestions from the preliminary Quest evaluations past UI modifications. “A lot of feedback we received involved things like wanting more tiles, difficulty settings, knowing which button to press,” Sundell reveals, explaining how the Quest model’s authentic pallet set didn’t present any buttons. “When we asked questions, it was things that were misunderstood or weren’t explained. So we put a focus on that.”

Cities: VR is out now on the Meta Quest platform for $29.99, whereas the Enhanced Edition arrives on February 22 for PSVR 2.

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